What Sanding Fenders Taught Me About the Design Business
Dave Stollery is the real deal. I worked for him in 1986 and
1987. He's an independent automotive designer. Dave attended the Art Center
College of Design in Pasadena, CA in the late 60s/early 70s. After graduating, he designed for
General Motors. Years later he set up the first Japanese Auto Design Center in America, the
Calty Design Center for Toyota. He also designed several production cars,
including the very popular Toyota Celica (Second
generation / A40 Series).
When I met Dave he had a business called Industrial Design Research. He ran the studio out of his house and garage in the hills overlooking Laguna Beach (see photo of me and Warren). In that garage I worked on concept vehicle projects for various manufacturers. Dave was a maverick and a maniac. He used to write contracts with major car companies that actually specified - and I paraphrase "all communications between client and designer should be pleasant in tone and tenor." He was a bit eccentric. He also was passionate, completely passionate about design.
I should also mention that Dave was a child actor. He played Marty on the old Disney TV series "Spin & Marty." Though the series was successful, Dave stopped acting in teen years to pursue what he really loved - automotive design.
Dave believed in doing. To say he was 'hands-on,' would be an understatement.
He would push you out of the way to fiberglass, grind and body fill the
full-size automotive models if you weren't doing it the way he wanted. It
wasn't uncommon for him to be grinding, sanding and sketching before you got
there in the AM.
A lot of people thought he was a jerk. I got him. He used to say people called him 'interesting' a lot. Which he thought was puzzling, until he came to the conclusion that saying you were interesting was just another way to say you were an asshole. Somehow he embraced that. That was Dave.
While sanding fenders, I learned that:
- Good design is built from structure. There is always structure underneath that influences the design.
- Much of good design is invisible. We'd spend days getting the lines on a car to set just right so that your eye did not trip over them.
- Work can be fun. Laugh often. Enjoy the project and time you have with other creatives.
- Believe in your vision. Negative people don't count. We pulled off amazing projects within super tight deadlines.
- Sanding fenders is not want I want to do with my life. Automotive design was cool, but my gifts lay elsewhere.
- Encouragement is better than advice. He had the ability of seeing a talent in a person and encouraging them. He helped give me the confidence to become a syndicated cartoonist.
- Making stuff is rewarding. He did not resell; he did not repackage - he created from his vision. Something I identify with. I have to create or I'd go crazy.
Sometimes I miss hanging out in Dave's garage. I hope that I somehow have
brought a little of Dave's garage to the studio at Back40.
I referred to Dave in the past tense 'cause working there is well... history. But Dave is still designing and creating amazing automotive designs. He's in his 60s now. I found an article about one of his projects in December's Automotive Magazine. It's about a car called the AREX, he has been working on this project for 15 years. Oh, did I mention, he's also tenacious.